Description
Core Gameplay
You play as a building inspector (decorative role) finding “anomalies” – differences that violate the floor’s intended design. Find twelve anomalies per level. Each anomaly stacks one section of a skyscraper model.
Level & Content Design
Forty levels across four skyscraper zones (lower, mid, upper, penthouse). Anomalies include misplaced fixtures, wrong floor numbers, and inconsistent patterns. Difficulty is high, with some anomalies requiring close inspection. No updates.
Visuals & Experience
Detailed illustration with a moody, detective‑game aesthetic. Background music is low‑key jazz. The game includes a “case file” that records your per‑level performance.
Key Features
A “notebook” tool lets you place temporary markers on the images. Unlimited hints but each hint marks the general area (not the exact pixel). No online features required.
User Value
Satisfies the desire for a thematic, immersive puzzle experience. The inspector role adds light narrative without any professional claims.
Usage Scenarios
Rainy weekend afternoons, solo immersion, or as a relaxing yet challenging activity.





