Description
Core Gameplay
Each level presents two tower floor plans that have been altered by moving, resizing, or deleting multiple elements. You must find all changes. Changes are not limited to simple differences – some involve perspective shifts or scaling. The stack grows with each discovered change.
Level & Content Design
Thirty‑five levels, each representing a different tower floor (residential, mixed‑use, observation deck – decorative). Difficulty is high, with up to twelve differences per level. A special “night mode” level set uses dark backgrounds and low‑light differences.
Visuals & Experience
Stylised vector art with high detail and layered shadows. The interface includes a zoom‑to‑area function. Music is dynamic – tempo increases slightly as time runs low.
Key Features
A “difference heatmap” shows, after level completion, which areas you looked at most. No real‑time hints during active play. Daily challenge mode (pre‑set level that changes each day, no extra purchase).
User Value
Develops advanced visual search strategies. The heatmap helps players understand their own scanning habits for self‑improvement.
Usage Scenarios
Evening puzzle sessions, training for visual attention (without medical claims), or as a long‑term skill‑building activity.





