Description
Core Gameplay
This is the foundational package for floor‑stacking spot‑the‑difference games. Find six differences per level. Each found difference adds a core block. After all six, the core floor is “locked in” and you advance to the next level.
Level & Content Design
Forty levels in total, covering basic floor elements: corridors, small rooms, staircases, and lobbies. The first twenty levels are very easy; the next twenty are slightly more challenging but still within the basic category. No automatic updates.
Visuals & Experience
Vector illustrations with a neutral, business‑like aesthetic. No distracting backgrounds. The game maintains a steady 30 frames per second even on older devices.
Key Features
A “skip level” option after three failed attempts (no extra cost). Unlimited hints but each hint reduces the final level score (score has no real‑world value). Offline play fully supported.
User Value
Provides a substantial set of levels for extended play. The skip option prevents getting stuck, keeping the experience positive.
Usage Scenarios
Long journeys, waiting at a service centre, or as a go‑to game for relaxing without time pressure.





