Description
Core Gameplay
You are a “floor detective” – examine two versions of the same floor plan. Each version contains three intentional changes. Find all changes to “seal” the floor and add it to your stack. The story theme is decorative only.
Level & Content Design
Eighteen levels, each with a short, flavourful title (e.g. “Missing Mat”, “Wrong‑Colour Wall”). No overarching narrative. Differences become slightly harder after level 10 but stay in the basic category. No updates.
Visuals & Experience
Clean, almost architectural line drawings with light grey shading. The interface uses simple black text on a light background. Low battery consumption.
Key Features
Each level shows a counter of “clues found”. A “zoom” button enlarges the images without losing clarity. No intrusive permissions required.
User Value
Teaches careful comparison in a low‑pressure format. The detective theme adds light role‑play enjoyment without any psychological claims.
Usage Scenarios
Short work breaks, waiting for appointments, or as a calming activity before bed.





