Description
Core Gameplay
Each level contains two images of a single storey (one floor of a building). Four “flaws” (differences) are hidden. Find them all to complete the storey stack. A visual stack of four blocks represents your progress within the level.
Level & Content Design
Twenty levels, each with a different storey function: storage room, hallway, small gallery (decorative), reading nook, hobby room, etc. No level updates are offered. Difficulty remains within basic range throughout.
Visuals & Experience
Bright primary colours with bold outlines. The game is aimed at a broad audience, including those who prefer high‑contrast visuals. Operation requires only single‑tap interactions.
Key Features
No timer. No penalties for wrong taps. A “fresh eyes” button randomises the order in which you tackle the differences (but does not reveal them). Progress is saved after every difference.
User Value
Reduces frustration from repeated missed differences. The fresh‑eyes feature gives a new perspective without giving away answers.
Usage Scenarios
Casual gaming during household breaks, playing while supervising children (non‑child product but family‑friendly), or as a light activity during a phone call.





