Description
Core Gameplay
You are shown a reference floor image and a second image with five hidden changes. Tap all changes to complete the first floor stack. Unlike many games, you can tap in any order; the game highlights confirmed finds.
Level & Content Design
Thirty levels focused exclusively on first‑floor environments (e.g. stair landing, corridor, small balcony). Difficulty progression is gentle – the first ten levels have large, obvious differences. No updates after purchase.
Visuals & Experience
Simple 2D illustrated style with solid fills and clear outlines. The game uses a neutral colour palette (beige, light grey, soft blue). Operation is smooth on touchscreens and desktops.
Key Features
A “pause and review” mode lets you freeze the timer (if enabled) to study images. The default mode has no timer. An optional timer can be switched on for extra challenge.
User Value
Good for building careful observation without stress. The optional timer allows players to increase difficulty at their own pace.
Usage Scenarios
Quiet afternoon leisure, playing while travelling by train, or as a short activity before dinner.





