Description
Core Gameplay
Each level is a large floor map with up to ten differences. You must tap each difference precisely – clicking outside a difference incurs a small time penalty (‑2 seconds). The goal is to stack all floors without exhausting the time bank (initial 120 seconds).
Level & Content Design
Sixty levels, each representing a different advanced floor layout: open‑plan offices, hotel corridors, museum galleries, etc. Every ten levels introduces a new “twist” – e.g. mirrored images, colour‑blind friendly differences, or moving elements.
Visuals & Experience
Crisp, high‑definition illustrations with subtle shadows and reflections. The game supports high refresh rate displays (up to 120fps). Sound design includes precise auditory feedback for correct/incorrect taps.
Key Features
Detailed statistics per level (accuracy, time spent, hints used). A “practice mode” removes the time penalty but disables leaderboard entry. Local replay system to review your tapping order.
User Value
Tests both speed and accuracy. The penalty system encourages deliberate, careful observation rather than random tapping.
Usage Scenarios
Serious gaming sessions, travel where concentration is possible, or as a benchmark for personal improvement.





